As I've noted in an earlier edition, statisticians identified Type I and Type II errors about 70 years ago. Briefly, a Type I error is a false positive and a Type II error is a false negative. The concept of Type III errors is a generalization of these first two. The approach I favor is that of Raiffa [Raiffa 1968], who identified Type III errors as those errors in which one solves the wrong problem correctly. So, for example, building walls and fences to stop the flow into Nation A of refugees fleeing the violence of drug cartels in Nation B is a Type III error, because the problem isn't the flow of refugees into Nation A; rather, the problem is the violence of drug cartels in Nation B.
Gratuitous complexity in the design of technological products or technological infrastructure can also be a Type III error. By gratuitous I mean unwarranted by the application, or lacking justification in terms of the needs of those who use the asset. That is, a gratuitously complex system is one that could be replaced by a simpler design that would meet all present or near-term needs of stakeholders.
What makes gratuitous complexity a Type III error is that it doesn't usually arise by accident. That is, engineers and designers don't run around dreaming up complex designs because they couldn't think of how to meet the need more simply. While it's true that achieving elegant simplicity does require significant and intentional effort, there is a wide gap between elegant simplicity and gratuitous complexity. When a gratuitously complex system is proposed as a solution, something more than failure to achieve elegance is afoot. It's possible — even likely — that the proposed design is intended to solve problems other than the stated system requirements. Below is a little catalog of the problems gratuitous complexity might be intended to solve.
- Boredom
- People do get People do get bored from time to
time, especially when the work
they do seems repetitive and datedbored from time to time, especially when the work they do seems repetitive and dated. To make things more interesting, engineers might redefine the problem they're solving in such a way that a more complex solution is required. From the perspective of the engineers, gratuitous complexity is solving the boredom problem, not the user's problem. - Political advantage
- One can gain political advantage by becoming one of the few people who can deal with the complexity of the system under construction. But that works only if the system complexity crosses a threshold that's high enough. Gratuitous complexity can be the solution to political weakness.
- Inability to shape strategy
- Some technologists might have argued for a shift in organizational strategy, but failed to persuade decision makers to adopt it. By creating systems that meet the needs of the strategy they advocate, they can reduce the resources required to adopt the rejected strategy, which can make a future adoption decision more attractive. The engineer or designer is thus using gratuitous complexity to solve the problem of inadequate influence on organizational strategy.
- Learning and practice
- Some technologists use their task assignments to meet personal learning and practice objectives. To accomplish this, they must sometimes add complexity to what they construct to meet their personal needs, rather than the needs of the asset's stakeholders. Their work then demonstrates their grasp of current technology trends. If this mechanism occurs with significant frequency, it's possible that the employer's objectives are outdated, and this phenomenon could be interpreted as a warning to the employer.
If previous efforts, possibly involving different sets of assets, also included gratuitous complexity, the value of those efforts might be enhanced if the current effort exploits the gratuitous complexity of the past efforts. Eventually, the entire asset suite might be converted in this way. This phenomenon is among the more difficult to detect, because it seems to be confirmation of the wisdom of past design decisions. Although that might make sense technologically, it's a wasteful investment unless the organization intends to move in the direction those assets support. Top Next Issue
Is every other day a tense, anxious, angry misery as you watch people around you, who couldn't even think their way through a game of Jacks, win at workplace politics and steal the credit and glory for just about everyone's best work including yours? Read 303 Secrets of Workplace Politics, filled with tips and techniques for succeeding in workplace politics. More info
Footnotes
Your comments are welcome
Would you like to see your comments posted here? rbrenyrWpTxHuyCrjZbUpner@ChacnoFNuSyWlVzCaGfooCanyon.comSend me your comments by email, or by Web form.About Point Lookout
Thank you for reading this article. I hope you enjoyed it and found it useful, and that you'll consider recommending it to a friend.
This article in its entirety was written by a human being. No machine intelligence was involved in any way.
Point Lookout is a free weekly email newsletter. Browse the archive of past issues. Subscribe for free.
Support Point Lookout by joining the Friends of Point Lookout, as an individual or as an organization.
Do you face a complex interpersonal situation? Send it in, anonymously if you like, and I'll give you my two cents.
Related articles
More articles on Workplace Politics:
- Plopping
- When we offer a contribution to a discussion, and everyone ignores it and moves on, we sometimes feel
that our contribution has "plopped." We feel devalued. Rarely is this interpretation correct.
What is going on?
- Stonewalling: I
- Stonewalling is a tactic of obstruction used by those who wish to stall the forward progress of some
effort. Whether the effort is a rival project, an investigation, or just the work of a colleague, the
stonewaller hopes to gain advantage. What can you do about stonewalling?
- When You're the Least of the Best: I
- The path to the pinnacle of many professions leads through an initiate or intern stage in which the
new professional plays a role designed to facilitate learning, especially from those more experienced.
For some, this role is frustrating and difficult. Comfort in the role makes learning its lessons easier.
- I've Got Your Number, Pal
- Recent research has uncovered a human tendency — possibly universal — to believe that we
know others better than others know them, and that we know ourselves better than others know themselves.
These beliefs, rarely acknowledged and often wrong, are at the root of many a toxic conflict of long standing.
- Why We Don't Care Anymore
- As a consultant and coach I hear about what people hate about their jobs. Here's some of it. It might
help you appreciate your job.
See also Workplace Politics and Workplace Politics for more related articles.
Forthcoming issues of Point Lookout
- Coming September 4: Beating the Layoffs: I
- If you work in an organization likely to conduct layoffs soon, keep in mind that exiting voluntarily before the layoffs can carry significant advantages. Here are some that relate to self-esteem, financial anxiety, and future employment. Available here and by RSS on September 4.
- And on September 11: Beating the Layoffs: II
- If you work in an organization likely to conduct layoffs soon, keep in mind that exiting voluntarily can carry advantages. Here are some advantages that relate to collegial relationships, future interviews, health, and severance packages. Available here and by RSS on September 11.
Coaching services
I offer email and telephone coaching at both corporate and individual rates. Contact Rick for details at rbrenyrWpTxHuyCrjZbUpner@ChacnoFNuSyWlVzCaGfooCanyon.com or (650) 787-6475, or toll-free in the continental US at (866) 378-5470.
Get the ebook!
Past issues of Point Lookout are available in six ebooks:
- Get 2001-2 in Geese Don't Land on Twigs (PDF, )
- Get 2003-4 in Why Dogs Wag (PDF, )
- Get 2005-6 in Loopy Things We Do (PDF, )
- Get 2007-8 in Things We Believe That Maybe Aren't So True (PDF, )
- Get 2009-10 in The Questions Not Asked (PDF, )
- Get all of the first twelve years (2001-2012) in The Collected Issues of Point Lookout (PDF, )
Are you a writer, editor or publisher on deadline? Are you looking for an article that will get people talking and get compliments flying your way? You can have 500-1000 words in your inbox in one hour. License any article from this Web site. More info
Follow Rick
Recommend this issue to a friend
Send an email message to a friend
rbrenyrWpTxHuyCrjZbUpner@ChacnoFNuSyWlVzCaGfooCanyon.comSend a message to Rick
A Tip A Day feed
Point Lookout weekly feed